Definitions
Chucking:
Warding off an opponent
who is in front of a defender by contacting him with a
quick extension of arm or arms, followed by the return
of arm(s) to a flexed position, thereby breaking the
original contact.
Clipping:
Throwing the
body across the back of an opponent's leg or hitting
him from the back below the waist while moving up from
behind unless the opponent is a runner or the action
is in close line play.
Close
Line Play: The
area between the positions normally occupied by the
offensive tackles, extending three yards on each side
of the line of scrimmage.
Crackback:
Eligible receivers who
take or move to a position more than two yards outside
the tackle may not block an opponent below the waist
if they then move back inside to block.
Dead
Ball: Ball
not in play.
Double
Foul: A foul
by each team during the same down.
Down:
The period of action
that starts when the ball is put in play and ends when
it is dead.
Encroachment:
When a player enters
the neutral zone and makes contact with an opponent
before the ball is snapped.
Fair
Catch: An
unhindered catch of a kick by a member of the
receiving team who must raise one arm a full length
above his head while the kick is in flight.
Foul:
Any violation of a
playing rule.
Free
Kick: A
kickoff or safety kick. It may be a placekick,
dropkick, or punt, except a punt may not be used on a
kickoff following a touchdown, successful field goal,
or to begin each half or overtime period. A tee cannot
be used on a fair-catch or safety kick.
Fumble:
The loss of possession
of the ball.
Game
Clock: Scoreboard
game clock.
Impetus:
The action
of a player that gives momentum to the ball.
Live
Ball: A ball
legally free kicked or snapped. It continues in play
until the down ends.
Loose
Ball: A live
ball not in possession of any player.
Muff:
The touching
of a loose ball by a player in an unsuccessful attempt
to obtain possession.
Neutral
Zone: The
space the length of a ball between the two scrimmage
lines. The offensive team and defensive team must
remain behind their end of the ball. Exception: The
offensive player who snaps the ball.
Offside:
A player is offside
when any part of his body is beyond his scrimmage or
free kick line when the ball is snapped.
Own
Goal: The
goal a team is guarding.
Play
Clock: 40/25
second clock.
Pocket
Area: Applies
from a point two yards outside of either offensive
tackle and includes the tight end if he drops off the
line of scrimmage to pass protect. Pocket extends
longitudinally behind the line back to offensive
team's own end line.
Possession:
When a
player controls the ball throughout the act of clearly
touching both feet, or any other part of his body
other than his hand(s), to the ground inbounds.
Post-Possession
Foul: A foul
by the receiving team that occurs after a ball is
legally kicked from scrimmage prior to possession
changing. The ball must cross the line of scrimmage
and the receiving team must retain possession of the
kicked ball.
Punt:
A kick made
when a player drops the ball and kicks it while it is
in flight
Safety:
The situation in which
the ball is dead on or behind a team's own goal if the
impetus comes from a player on that team. Two points
are scored for the opposing team.
Shift:
The movement of two or
more offensive players at the same time before the
snap.
Striking:
The act of swinging,
clubbing, or propelling the arm or forearm in
contacting an opponent.
Sudden
Death: The
continuation of a tied game into sudden death overtime
in which the team scoring first (by safety, field
goal, or touchdown) wins.
Touchback:
When a ball
is dead on or behind a team's own goal line, provided
the impetus came from an opponent and provided it is
not a touchdown or a missed field goal.
Touchdown:
When any
part of the ball, legally in possession of a player
inbounds, breaks the plane of the opponent's goal
line, provided it is not a touchback.
Unsportsman
like Conduct: Any
act contrary to the generally understood principles of
sportsmanship.